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AI Insights · Timothy · July 2021

Top 5 iOS Boxing Games in Uruguay: Q2 2021 Performance

Explore the performance of the top 5 boxing games on iOS in Uruguay during Q2 2021, focusing on weekly downloads, revenue, and active users.

Top 5 iOS Boxing Games in Uruguay: Q2 2021 Performance

In Q2 2021, the top 5 boxing games on iOS in Uruguay demonstrated varied performance in weekly downloads, revenue, and active user metrics. Here, we provide an overview of the data sourced from Sensor Tower, offering insights into these applications' trends.

Boxing Star: Real Boxing Fight showed significant fluctuations in weekly revenue, peaking at around $262 in the final week of June. Downloads varied, with a noticeable dip to 5 in late June, while active users decreased from 113 in late March to 81 by the end of the quarter.

EA SPORTS™ UFC® experienced a relatively stable revenue stream, with minor peaks such as $48 in mid-April. Weekly downloads saw a high of 35 in mid-June, and active users fluctuated, starting at 67 and ending at 53.

Real Boxing: KO Fight Club maintained consistent weekly revenue, averaging around $6-$7 throughout the quarter. Downloads were minimal, with occasional small spikes, such as 8 in mid-June.

Real Boxing 2 had a modest revenue trend, with slight increases, reaching $15 at the end of May. Downloads varied, peaking at 33 in late May, while active users showed some variability, with notable increases to 47 in mid-April and 44 in late June.

Punch Club had minimal weekly revenue, with occasional peaks like $17 in mid-April and $13 in late June. Downloads remained negligible throughout the quarter.

For more detailed insights, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021